Read PDF BorderScape: Tales of Myth, Magic, and Mayhem

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An enormous comet-like object is on a collision course with Earth. Does this mean the end of civilization—or the best Christmas ever? A retired wrestler struggles to find meaning to his past. As his headaches worsen, the truth emerges with the help of his deceased mother and the curious critters that intervene.


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An adolescent hunter disappears in the mountains, and becomes trapped by mysterious creatures in the land of his ancestors. What really happened in Roswell, New Mexico, in —and why are people now suddenly disappearing? These and other short stories penetrate the boundary where terror, visions and twisted reality overlap. Read more Read less. Kindle Cloud Reader Read instantly in your browser.

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Of myth, magic and mayhem - Telegraph

There's a problem loading this menu right now. He arrives at Lucan's home shortly after graduation from the Hermetic Academy and eager to begin his study, only to find his uncle gone and the home in ruins. The player's primary character is their wizard, and who can cast spells, summon creatures and in the campaign interact with other characters. The wizard and any summoned creatures are controlled, as in most strategy games, by dragging selection boxes and using the mouse buttons to interact and issue orders.

Casting spells and summoning creatures uses mana.


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Wizards replenish their mana by occupying "Places of Power" with their creatures, or using up one-use "mana sprites" that are picked up around the map. Magic and Mayhem is built into an isometric grid, with creatures occupying or flying above squares on the board. The game includes two game modes; the campaign progression and a "quick battle" option, similar to a deathmatch. The campaign is single player only, but quick battle can be either single or multiplayer over a LAN network. Magic and Mayhem uses a unique spell system, in which magical ingredients are needed to be able to cast each spell in the game.

In the campaign game mode, these ingredients such as Brimstone, Clover and Zircon are gradually acquired as the game progresses. Before each level begins, the player can use their Portmanteau spell-box to combine an ingredient with a "talisman" of either Law, Chaos or Neutrality. This results in a spell that the player can use for the duration of the battle, and which can be changed again after the battle has ended. In the campaign, the player journeys their way through each realm in order, with map design and terrain corresponding to the current realm.

For example, maps set in Albion may include medieval gothic castles, whereas Greek maps contain classical mediterranean architecture. Geographically, each realm is not strictly adherent to their historic counterparts; for instance, the "Greek" realm is modified slightly, with Colchis and Crete separated from Greece by only a thin stretch of ocean channel. Myths, such as Jason and the Golden Fleece , are also modified slightly, with Cornelius rather than Jason retrieving the artefact.

The game's introductory movie presents Cornelius as he visits his uncle's magical laboratory, only to find it in ruins. He deduces that something bad must have befallen the absent Lucan, as his flying machine is primed and ready for a trip. Cornelius decides to undertake the journey his uncle was planning.

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A raven, soon after introduced as Hermes, accompanies Cornelius from thereon throughout the game; Cornelius decides this must be Lucan's familiar. Cornelius crashes in Avalon, ruining the flying machine. He begins his quest to find his uncle, soon encountering hostile wizards who are none-too-helpful in aiding him. On his journey through Avalon, he meets allies including Twigkindle the brownie king and Percival the knight, the latter of which joins Cornelius in return for his aid in finding the Grail.

Of myth, magic and mayhem

The two soon acquire the Grail, and eventually reach the castle Joyous Garde, the centre of villainy in Avalon. After an epic battle with the resident baron-wizard Bertilak, Cornelius finds and frees his uncle Lucan, only to confront the game's main antagonist , the Overlord. The Overlord demands Cornelius hand over the Grail, but when Cornelius refuses, the Overlord leaves without a fight.


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Lucan, who had been kidnapped by the Overlord's minions, reveals that his power is weak in Avalon. After the battle, Cornelius wants nothing more than to return to the mundane world with Lucan, but it is revealed they must find a specific portal to do so, so their quest must continue through a magical gateway into Greece. Arriving in Greece, Cornelius continues to travel looking for a way back home, but encountering yet more hostile wizards and evidence of the Overlord's misdeeds.

He stumbles upon Ariadne , angering her by his intrusion into her home, but besting her in combat and forcing her to flee. He eventually arrives in Delphi , defeats the tyrannical wizard that keeps the city in anarchy, and consults the Oracle on the Grail. It is revealed that the Grail grants immortality, and explains why the Overlord demanded it of Cornelius in Avalon.

Cornelius travels to Colchis and defeats the dragon that guards the Fleece, taking it for himself. After killing the ruler of Colchis, King Aeetes , he unwittingly releases the witch Medea who escapes back to the mainland.